Cunningham, C.M. & Crandall, H.M. (2022). The Climate girl effect: Fridays, flint, and fire. Lanham, MD: Lexington Books.
Cunningham, C. (2018). Games girls play: Contexts of girls and video games. Lanham, MD: Lexington Books.
Cunningham, C.M., Crandall, H.C., & Dare, A.M. (Eds.) (2017). Gender, communication, and the leadership gap. Charlotte, NC: Information Age Publishing.
Cunningham, C., ed. (2013). Social networking and impression Management: Self-Presentation in the digital age. Lanham, MD: Lexington Books.
Cunningham, C. (2022). The (Climate) revolution will not be Colonized. In R. Lind (Ed.). Race/Gender/Class/Media: Considering Diversity across Audiences, Content, and Production (5th edition). Routledge.
Cunningham, C. & Bowers, J. (2020). Online rape culture and bystander intervention. G.C. Becker & A. Dionne (Eds), Rape culture 101: Programming change. Demeter Press.
Cunningham, C. (2016). She designs therefore she is?: Evolving understandings of girls and videogame design. L. Jensen & K. Valentine (Eds.). Examining the Evolution of Gaming and its Impact on Social, Cultural, and Political Perspectives (pp.147-169) Hershey, PA: IGI Global.
Cunningham, C. (2015). Digital citizenship: Communication capabilities and technological literacy. In E. Brown (Ed). E-Learning & Social Media: Education and Citizenship for the Digital 21st Century (pp. 249-269). Charlotte, NC: Information Age Publishing.
Cunningham, C., & Crandall, H. (2014). Social media for social justice: Cyberfeminism in the digital village. In S.V. Iverson & J.H. James (Eds). Feminist Community Engagement: Achieving Praxis (pp. 75-92). New York: Palgrave.
Cunningham, C. (2012). Introduction. In Cunningham, C., (Ed). Social Networking and Impression Management: Self-Presentation in the Digital Age (pp. 1-11).
Lanham, MD: Lexington Books.
Cunningham, C., Custard, H., Straubhaar, J., Spence, J., Graber, D., & Letalien, B. (2012). Chapter 7: Crossing the Digital Divide: Local Initiatives in Austin Texas.” In J. Straubhaar, B. Lentz, Z. Tufekci, & J. Spence, (Eds.) Inequity in the Austin Technopolis: Race, Class, Gender and the Digital Divide in the Austin Technopolis (pp. 135-164). Austin, TX: University of Texas Press.
Cunningham, C., & Strover, S. (2010) “Rural Community in the Networked Environment.” In P. Golding, & G. Murdoch (Eds.). Unpacking Digital Dynamics (pp. 125-146) New York: Hampton Press.
Cunningham, C. (2009). Democracy and the digital divide. In L. Stein, L., D. Kidd and C. Rodriguez (Eds). Making Our Media: Global Initiatives Toward a Democratic Public Sphere (pp. 207-222). New York: Hampton Press.
Cunningham, C.(2007). Creating girl engineers: Strategies from two national programs.”Ingelore Welp (ed.) Gender in Engineering Problems and Possibilities (pp. 19-34). New York: Peter Lang.
Phillips, D.J. & Cunningham, C. (2007) Queering surveillance research, in K. O’Riordan, & D.J., (eds.) Queers Online: Media Technology and Sexuality (pp. ). New York: Peter Lang.
Cunningham, C., Custard, H., Straubhaar, J., Letalien, B., & Spence, J. (2005). “Defining the digital divide from below: Local initiatives in Austin Texas.” In O. Jambeiro and J. Straubhaar (Eds). Políticas de informação e comunicação, jornalismo e inclusão digital: O Local e o Global em Austin e Salvador (Information and communication policy, journalism and digital inclusion: The local and global in Austin and Salvador) (pp.217-296 ). Federal University of Bahia Press.
Cunningham C. M. (2020). Suddenly…technologically literate? The need for a capabilities approach. Journal of Literacy and Technology, 21(3), 29-43.
Satterwhite, R., Sarid, A., Cunningham, C. M., Goryunova, E., Crandall, H. M., Morrison, J. L., Sheridan, K., Miller, M. (2020). Contextualizing our leadership education approach to complex problem solving: Shifting paradigms and evolving knowledge: Priority 5 of the National Leadership Education Association. Journal of Leadership Studies, 14(3), 63-71.
Cunningham, C., Hazel, M., Hayes, T. (2020). Communication and leadership 2020: Intersectional, mindful, and digital. Communication Research Trends, 39(1), 1-35.
Cunningham, C. M., & Crandall, H. M. (2019). Learning the language of justice through play. Journal of Hate Studies, 15(1), 183-202.
Cunningham, C. (2018). Unbeatable? Debates and divides in gender and video game research. Communication Research Trends, 37(3), 4-29.
Crandall, H.M. & Cunningham, C. (2018). Playing for change: Rhetorical strategies in human rights video games. Relevant Rhetoric, 9. http://relevantrhetoric.com/
Cunningham, C.M. (2021). Gamer trouble: Feminist confrontations in digital culture. The Strong’s American Journal of Play.
Cunningham, C. M. (2021). What’s the problem with problem gaming? Communication Research Trends, 40(1), 41-43.
Cunningham, C. (2016). This is why we can’t have nice things: Mapping the relationship between online trolling and mainstream culture. Feminist Media Studies, 15(5), 933-934.
Cunningham, C. (2014). Identity technologies: Constructing the self online. Biography, 37(4), 791-795.
Cunningham, Carolyn. (2013). Connecting social problems and popular culture: Why media are not the answer. Communication Research Trends, 32(4), 39-40.
Cunningham, C.( 2003). Creating a Life: Professional Women and the Quest for Children.” Journal of the Association for Research on Mothering, 5(2), 205-206.
Cunningham, C. (2014). “Women’s centers.” The Wiley-Blackwell Encyclopedia of Gender and Sexuality Studies. R. J . Michael. (Ed.)
Cunningham, C. (2012) “Media convergence.” Encyclopedia of Gender in Media. Kosult, Mary and Golson, Geoffrey. Thousand Oaks, CA: SAGE Publications.
Cunningham, C. (2012). “Video games—Representations of femininity.” Encyclopedia of Gender in Media. Kosult, Mary and Golson, J. Geoffrey. Thousand Oaks, CA: SAGE Publications.
Cunningham, C. (2012). “Media ethnography.” Encyclopedia of Gender in Media. Kosult, Mary and Golson, J. Geoffrey. Thousand Oaks, CA: SAGE Publications.
Cunningham, C. (2012). “Social media.” Encyclopedia of Gender in Media. Kosult, Mary and Golson, J. Geoffrey. Thousand Oaks, CA: SAGE Publications.